![]() ![]() ![]() These tense chases are well-balanced, and each escape route is clearly flagged. From the bag-headed hunter to the teacher who can find her students no matter how well they hide, these monstrous pursuers are genuinely disturbing, especially when the penalty for failing to escape is to see the boy be devoured. The smallest rathole becomes a secret pathway, and the diminutive heroes’ stature establishes tone perfectly - the world contains nothing but threats.Īlso successful are the villains. It’s as if the player is moving dolls around a miniature playhouse, and the warped scale gives a chance to consider each texture and gnarl in the wooden floors and furniture. The content is equally divided between clever environmental puzzles and harrowing chase scenes, and once again the player controls a tiny person in a giant world where a piece of everyday furniture becomes an obstructing monolith, and average doors are impassable barriers with knobs far out of reach. There’s no context provided, nor any opening monologue to explain the situation - just the understanding that if the boy doesn’t keep moving forward, something terrible will catch up to him.Īn apparent prequel, Little Nightmares II takes place in a big city where the boy and his sometimes-sidekick Six make their way through one horrid ordeal after another. ![]() A little boy with a box on his head escapes a trap in a dark forest, then moves onscreen right because that’s the only option available. Little Nightmares II opens, as its predecessor did, with no explanation for its world or rules. WTF The game’s cover reveals a huge mid-game twist. LOW A puzzle built entirely around sound. ![]()
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